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player=sndr if not pFormFactor = 'Custom' playerCharacter and playerCharacterHead pCFrame = cf function part(pa cf) pTopSurface = 'Smooth' playerCharacterHeadCFrame * CFramenew(080) then return end local p = local startCf = pBottomSurface = 'Smooth' Instancenew('Part' pa) pAnchored=true function(sndr props) local pSize = Vector3new(111).